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<DIV>Steve, is there a spec on the H8d format? If so, I could build a tool (C++ for Windows) that converts the disk image format used by my and Dave Shaw's emulators to/from this format. I could then supply that tool and a whole bunch of disk images that I've been generating from my collection of H8 diskettes.</DIV>
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<BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">-------------- Original message -------------- <BR>From: "Steven Parker" <sp11@hotmail.com> <BR><BR>> Quite some time ago (before Katrina), I added some software to the archives <BR>> but I'm not sure I announced it. So, just in case, the added software items <BR>> are: <BR>> <BR>> Heath: <BR>> 890-7 Microsoft BASIC Rev. 4.7 <BR>> <BR>> HUG: <BR>> 885-1023 RTTY Disk H8 Only <BR>> 885-1042 PILOT <BR>> 885-1054 Small Bus Pkg II - 3 Disks <BR>> 885-1060 Disk VII <BR>> 885-1061 TMI Cassette to Disk H8 only <BR>> 885-1064 Disk IX <BR>> 885-1093 Dungeons and Dragons Game <BR>> 885-1106 Morse-89 H8/H19 or H89 <BR>> <BR>> Softstuff: <BR>> SF-9005 Inventory <BR>> <BR>> Tape: <BR>> BUG8-6.H8T ISSUE # 02.06.00 <BR>> CHASELED.H8T cute front panel game <BR>> CLOCK.H8T front panel clock <BR>> EXBASIC5.H8T ISSUE # 10.05.01 <
BR>> EXBASIC6.H8T ISSUE # 10.06.00 <BR>> H8DERBY.H8T ISSUE # 27.00.00 <BR>> H8ORBIT.H8T ISSUE # 25.00.00 <BR>> HAMRABI.H8T ISSUE # 26.00.00 <BR>> HASL8-6.H8T ISSUE # 04.06.00 <BR>> MASTMIND.H8T Mastermind game <BR>> TED8-6.H8T ISSUE # 03.06.00 <BR>> <BR>> Execpt for the tapes, everything is hard-sector disk images (h8d). <BR>> <BR>> -- Steven <BR>> <BR>> <BR>> -- <BR>> Delivered by the SEBHC Mailing List <BR>> If you would like to unsubscribe, please send the word "unsubscribe" <BR>> in the **body** of a message to sebhc-request@sebhc.org. </BLOCKQUOTE></body></html>